It’s been a while since I’ve posted here… to be honest, I don’t even remember when did we switch to WordPress :D
Oh, well. To the point.
This is the newest release of Bitsweeper!
Basically, not much has changed. Sorry about that. :)
- First of all, the source code has been moved to Google Code. This was made in order to make easier for people to check and/or download it. The project is now hosted at: http://code.google.com/p/bitsweeper/ ; you can browse the source code at: http://code.google.com/p/bitsweeper/source/browse/ .
- During its annual checkup ( :D ), I’ve found a few pieces of code that weren’t doing really anything useful in there, so they were removed.
- A bug was found, since I first uploaded the source code to Google, where I was calling irqInit() explicitly, causing it to not recognize touchscreen input. It’s been now fixed.
- The source has been updated to work with the latest releases of devkitARM (r36) and libnds (1.5.4).
- The artwork has been modified a little, to make text easier to read.
And that’s it.
Get it at http://code.google.com/p/bitsweeper/downloads/detail?name=Bitsweeper.zip . Get the sources at the address above.
And visit my page at: http://dsotaku.drunkencoders.com/ for more details on my other projects.
It’s always been my dream. Making a DS operating system. And I mean a real one.
This has been kicking around for a few months, and I’ve finally gotten around writing a blog post about it. Currently FeOS supports loading relocatable code (which includes support for shared libraries), basic console I/O (thanks to libnds’ functions), ARM7 code loading support (!!!) and a native libnds-based DS video API. Lua has also been ported to FeOS (pictured below), and since there is shared library support, Lua extensions (plugins) are also supported.
As usual, it’s available through GitHub. Pre-built packages (including the FeOS SDK) will be available soon.
Here you can see some screenshots of it:
this version can connect to a telnet server of your choice:
make a text file at:
/DSTELNET/config.cfg
with the URL or IP of the telnet server you wish to connect to…
DOWNLOAD: here
This is my old project when i was in college. It’s a PC-RPG game. I don’t intend to port it to NDS since it’ll take a lot of time. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds.
Btw, I don’t have license for using the resources cause it’s just some college project.
Here is the link: http://dl.dropbox.com/u/9910957/Magi.rar
Preview:
This RPG game is my school project. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds. The game maybe buggy, we didn’t have much time to check it.
Btw, E2A stands for “Erick”,”Eka”,”Aji” <– the last name is my nick name. 2 Months is really short :)
please note this version does not support connecting to a specific telnet server yet it just connects to the nasa news telnet server
NOTE:
Sending may not work although receiving does work
Unfortunately The NASA News Telnet Server Is No Longer Online
DOWNLOAD: here
Well… I just looked at the code this morning and saw that the code looked horrible… So I just reorganised it a bit (included the code of examples), added a few “static” keywords and fixed a few warnings related to new versions of libnds and devkitARM. Nothing else, though. Everything worked fine, so I didn’t have to do anything else…
Special Scenery Beta 2011 edition.
This is what I’ve been working on since last summer, and I think it is a quite good program right now. It is just another GBA emulator, just like VisualBoyAdvance, and it emulates the same: GB, GBC, SGB and GBA.
I’ve used the GB, GBC and SGB emulation code from GiiBii, so GiiBiiAdvance has the same compatibility (a bit more, i’ve changed a bit of SGB emulation code). GBA emulation is, on the other hand, not really high. I mean, lots of roms work, but some of them just show a black screen, or hang when you try to start the game from the menu… Everything of GBA is emulated (except the serial port), but there are bugs I can’t find, I’ll work on it until I get a better compatibility. Of course, it emulates all save chips, but some saves aren’t compatible with other emulators. It will try to guess the save type if it can’t detect it from the rom. It lets you take screenshots, and GBprinter output is saved as a png image. GBcamera is not emulated yet, though, so if you want to play with that rom, use GiiBii.
There is also a quite good debugger, with a dissasembler, memory viewer, I/O ports viewer, tile viewer, map viewer, palette viewer and sprite viewer. They are different in GBx and GBA mode. If you are playing a SGB game, there is also a SGB things viewer. I have to make it easy to dump/save things, right now it only lets you watch. So… here are some screens:
As bitowl I have been developing ScribbleJump for Android for some time.
You can now test a alpha-version:
http://bitowl.wordpress.com/category/android/scribble-jump-android/
i hope you like it.
bitowl
This is a follow-up to my last post.
I’ve just made a MID to SSEQ converter, so that people can better test my SSEQ player.
The source is on GitHub.
This time, I’ve uploaded a sample package for you to test.
Enjoy!
EDIT: By request of WinterMute I say that I’ve used a Windows/Mac-only program called Finale to make the demo midi file.
A few days ago, I got back to ‘brewing :D
I’ve always liked sound programming, and DS sound programming is no exception. I decided to make a homebrew player for Ninty’s official music format (SSEQ), since the specs were online and there is not a decent homebrew sequenced music solution for the DS (the only decent thing is Maxmod, which unfortunately uses tracked music, which is a pain in the backside to make compared to the comfort of making MIDI files that get converted to the appropiate format).
You can find the sources to my proof-of-concept player on GitHub.
Enjoy!
Good article on gamasutra
Designing Better Levels Through Human Survival Instincts By Christopher W. Totten
As you know The Moon Books Project has been your number one source for classic literature, movies and comics on the Nintendo DS. We have decided to branch out a bit lately to also offer free audiobooks and movies in mp4 format that are downloadable and usable on a plethora of devices.
We are also excited to announce that Moon Books Publishing is now entering the new market of comic books on the Amazon Kindle.
I finished another project from Master Digital Color. The line-art is by Dave Bryant.
Chinese Touch 1.5 is now available for download.
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Development was focused on aspects of usability, dictionary search and integration of character component data. Usability enhancements include a rubber tool and an additional calligraphy pen style for writing, a clock display in new words drill, word counters on the left and right buttons in word lists, better saving of program settings and several other tiny improvements. It is now possible to do reverse lookups on fields of your custom dictionary entries and to choose from several keyboard layouts, including Japanese Kana. Newly added images from the Wikimedia Commons Stroke Order Project have been integrated and I hope to add a settings menu soon, that allows to customize priority and optional fallbacks between PRC, traditional and Japanese writing styles. Finally character component data from the cjklib project have been integrated into Chinese Touch. It is not complete and might have some errors, but you now can lookup individual components of many characters and their meaning, which can be very helpful when memorizing complex characters. Please also have a look at the revised user manual, which includes examples on how to use some of the most important features.
Feel free to leave a comment or send me an email, with your thoughts about the program, Chinese or language learning in general, including but not limited to bug reports and feature requests.
Slow week at Moon Books this week with work and family and stuff. This week we have added two cult classics, exploitation films by Dwain Esper. Both films are in both DPG (for use with Moon Shell on the NDS) and MP4 formats.
Reefer Madness – Docudrama about how ‘reefer’ can lead to all kindsa bad stuff, including murder, rape and insanity.
Sex Madness – Wild parties, lesbianism, and premarital sex are some of the forms of ‘madness’ portrayed.
We have been up for about a week now, and things are going smoothly with our relaunch. Below is a list of books and movies we have released for use on the NDS and PC where applicable! All of the movies we release are in both DPG format for viewing with Moon Shell on the DS and in MP4 format for viewing on everything else. All of the books are plain text for reading with Moon Shell on the DS, and when available a Librivox audiobook is also made available. I plan on posting an update every friday.
Movies:
George Romero’s Night of the Living Dead
Ed Wood’s Plan 9 From Outer Space
Roger Corman’s The Fast and the Furious
Roger Corman’s Little Shop of Horrors
The Charlie Chaplin Film Festival
Books:
Edgar Rice Burroughs’ A Princess of Mars
Jules Verne’s 20,000 Leagues Under The Sea
H.G. Wells’ War of the Worlds
Phew… After our grand re-launch we ran into some very poorly timed problems with plugins and had to retool quite a bit of the site, but finally, now I can announce our previously announced announcement that The Moon Books Project is Back! (again!)
(quoting myself from a week or so ago)
The Moon Books Project has re-re-launched, with an exciting new interface and all of our exciting old content intact!That’s right NDS homebrew enthusiasts, head on over and download all of your favorite homebrew games and applications (homebrew and application section under construction. You can also download all of the comics, books and movies (over 150 movies!) from our comic, book and movie download section (also under construction, but fully functional).
So head on over, sign up, hang out and download a movie or two, I personally recommend DOA and Night of the Living Dead.
And remember all of our content is in the public domain, and is freely and legally downloadable.
Some 6 months or so ago, I decided to take a break from playing too many games, and decided to give the DS homebrew scene a look.
Ever since I owned my first computer ( a Commodore 64) as a 12 year old, and played around with its sprites, the SID chip, and even some 6502 assembly language (I wrote a sprite editor entirely in assembler, don’t ask for a copy, its long gone into landfill!), I have at one time or another wished to write a game. I also have 4 kids, who all own a DS, so i thought, wouldn’t it be cool to do something on the DS.
Well so far, the games no where near becoming a reality (I do need to earn an income, and then there’s all those games to play), but I did play around with importing 3D object files into the DS. The image at the top of this site, shows a couple of 3D objects exported from World of Warcraft. To get them into The DS took quite a lot of learning, and it is my aim when I have time, to document some of the learning experiences here.
My importer is still a work in progress, and is limited to Wavefront (.obj) files. Most popular programs can export obj files, and its a text readable format, so I figured it was a good choice.
Still working on the homebrew database but for now here are the winners. I had to lump in the single Wii entry as there was no separate prize pool for Wii this year. Although only 5 entries this year they were all of high quality. Thanks for another great year and I hope to make things a bit more interesting this year.
Graphics: 4
Sound: 5
Music: 3
Controls: 3
Network: 0
Fun: 4 x 2
Theme: 5
Total: 28 / 40
A very entertaining maze game, I found it both challenging and interesting to play. I loved the sound keyed game events, the randomness of the maze, and the feel of the game. Great work and the only “complete” game entered.
Graphics: 4
Sound: 0
Music: 3
Controls: 3
Network: 3
Fun: 2 x 2
Theme: 5
Total: 22 / 40
First, i loved the coder art. The judging between the last 4 entries was tight and while perhaps a bit odd this game ended up on top as it was the only one to attempt multiplayer.
Could have used a few more days of coding and will be interesting to see it finished up
Graphics: 3
Sound: 0
Music: 3
Controls: 3
Network: 0
Fun: 3.5 x 2
Theme: 5
Total: 21 / 40
Pretty standard gameplay…surprised to see a lua entry but turned out rather well. A nice little puzzler.
Graphics: 3
Sound: 0
Music: 3
Controls: 3
Network: 0
Fun: 3 x 2
Theme: 5
Total: 20 / 40
It was a bit hard as the collision boxes were a bit unforgiving for the speed…fortunately it was short enough to make up for it
Graphics: 3
Sound: 0
Music: 3
Controls: 4
Network: 0
Fun: 2.5 x 2
Theme: 5
Total: 20 / 40
The only wii entry, a simple puzzler with a snow sucking snowman. Would have been drastically improved with the addition of some enemies to thwart what was otherwise a so-simple-it-got-dull-fast game. Great work and very smooth accelerometer controls.
Top three be certain to email me your paypal address to award the prizes!