Well this is my first attempt at a GBA coding
tutorial and will eventually cover everything required to get
your own GBA game up and running. This tutorial assumes you
have a working knowledge of C programming and at least know
that there is such a thing as assembler language. It does not
assume you have prior game programming experience. If you do
not know C or would like to learn a bit about game programming
in general then head on over to my tools
section under required reading. This will point you in the direction
you need to go such that as long as you know how to turn your
computer on you will be able to work your way up to to creating
your own Gameboy Advanced game. It is my opinion that the GBA
is ideal for a person just starting out in game programming.
If you find any errors in these tutorial or you just find that
a concept is not explained clearly enough feel free to contact
me at Devoted_to@hotmail.com
. The more feedback I get the better this site will be.
This tutorial is arranged by days with each day
covering a new topic, at the moment only day one through four
are complete but others will soon follow.
If you do not have a Flash linker
or MBV2 cable then get one. Without one of them you will never
be able to see your code running on your own Gameboy Advaced.
It is just no fun to program for emulators :) You can check
out a review of these tools in my tools section or if you are
feeling impulsive head
on over to GameGizmo
and buy them. Get them both if you can afford it they are
two very different tools.
Day 1:
Getting started.
Day 2: Mastering the bitmap Graphics
modes.
Day 3: All about sprites.
Day 4: Tile modes and background
rotation
Day 5: Interrupts, Timers, and
DMA
Day
6+: Makeing the game
For sound and music: http://belogic.com/gba/
Making
the game