Jan
18
Filed Under (Uncategorized) by dovoto on 18-01-2010

Compo prize pool has grown to $115, I dont think it will hit the nearly $1000 we got lost year but you never know till you start donating!

Winter 2009 Competition

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Jan
18
Filed Under (Uncategorized) by dovoto on 18-01-2010

Now you can have a lack of updates in a twitter feed! Just follow drunkencoders

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Jan
18
Filed Under (Uncategorized) by dovoto on 18-01-2010

Welcome b12core and his new blog b12core’s blog

“Operation Libra” is an “escape the room game”,
http://en.wikipedia.org/wiki/Escape_the_room


“Escape the room is a subgenre of adventure game,[1] usually created as a browser game for the Adobe Flash platform, that utilizes a point-and-click style of play. The object of the game is to find a way to escape from a mysterious room. The room usually consists of a locked door, several objects to manipulate as well as hidden clues or secret compartments.[2] The player must use the objects to interact with other items in the room to reveal a way to escape.[3]”

For more details see b12core’s blog

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Jan
06
Filed Under (Uncategorized) by dovoto on 06-01-2010

Dovoto has returned from a bit of underwater exploits and has found his site in a dismal state of disrepair. Not the least of which was the lack of a winter coding competition which apparently was not kicked off as he had intended. Fortunately a few days of winter remain and there is a chance things wont be a complete failure.

I had announced the compo some time back with a deadline of 31 January but somehow my desire to have this wondrous event posted on my site was forgotten in my rush to be off. To mitigate the damage I am officially announcing the competition now and setting the deadline as the last day of winter (19 March 2010).

Its time to start the donations, to kick things off Drunkencoders.com pledges $100 to the prize pool with hopefully more to follow. Good luck and happy coding and hopefully we will have the same great turn out we have had for the past 4 years.

Competition Info

Last years results:

2005

2006

2007

2008

-jason (aka Dovoto)

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Dec
19
Filed Under (Uncategorized) by headkaze on 19-12-2009

London, 1974. You are a famous Scotland Yard Detective who must solve the murder of the rich aristocrat Angus McFungus, who’s body has been discovered at his home at 427 Park Lane. Arriving at the residence you soon discover that this will not be a simple ‘open and shut’ case, and will take all your finely honed detective skills to solve. Can you put your finger on the killer?

This is a remake of the 1986 C64 game for the Nintendo DS by Headkaze (Code), Lobo (Graphics), Space Fractal (Music), Flash (Support), Sashanan & sverx (Testing). The original was by Sam Manthorpe, characters by Paul Jay and the plot was cunningly devised by the Magnificent Seven.

Download and more info please visit :-

http://headsoft.com.au/index.php?category=tdg

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Dec
07
Filed Under (Uncategorized) by izhido on 07-12-2009

(Talk about cryptic naming!)

EDIT: All 3 projects are now part of the Quake Rev PAK collection.

Today, the long-awaited Q2Rev has finally been released. It’s an (almost) full implementation of the id Tech 2 Engine from id Software, for the Nintendo Wii; this one is used as the core engine for the widely known videogame “Quake II” .

Featuring Wii Remote “lantern” look mode, experimental support for the Gamecube controller, USB keyboard & mouse, *and* an On-Screen Keyboard for when you don’t have a physical one, and best of all, support for client netplay over LAN or Internet, you can get it here:

- Binary (628KB)

- Source code & projects (1614KB) (Compilable with devkitPPC r19 – libogc 1.8.1)

The experience gained while working on this port was used too to update an old friend, and bringing a new one to the table.

Today, Q1Rev, the port of the original Quake engine to the Nintendo Wii, was updated to Release 2, with all the changes described above, and recompiled with the latest version of devkitPPC – libogc. Get it here:

- Binary (447 KB)

- Source code & projects (3277KB)

Finally, as a bonus, and considering Q1Rev implements the original Netquake protocol that hasn’t been used in millenia at any real servers, today we announce QWRev, a port of the original QuakeWorld client (version 2.40) to the Nintendo Wii. Full network support, downloadable maps, connects with virtually any QuakeWorld server in the world, and comes with all the goodness from the two releases announced above. Get it here:

- Binary (409KB)

- Source code & projects (3277KB) (shared between Q1Rev & QWRev).

 

Grab them all at once, and enjoy! Comments are welcome.

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Dec
04
Filed Under (Homebrew Scene) by WinterMute on 04-12-2009

Recently Nintendo have been mounting a more aggressive stance against the manufacturers and distributors of the cards we use to boot homebrew on the DS due to increasing piracy. The cases against Divineo in France and Grupo Movilquick in Spain have been resolved in favour of the defendants with the ability to “extend the utility of the devices for perfectly legal purposes” cited as the reason for dismissal of the lawsuits.

Movilquick ruling (translated), original.

Assenntek press release (translated), original.

These decisions appear to be in keeping with the most recent amendment to the ECD which protects reverse engineering rights for purposes of interoperability – DIRECTIVE 2009/24/EC

The current DSi “compatible” cards used to boot homebrew in DS mode on the new console are not affected by these rulings given that they all use modified commercial games to provide this functionality.

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Nov
14
Filed Under (Uncategorized) by WinterMute on 14-11-2009

Good news for UK Wii owners from the BBC. From November 18th there will be a dedicated Wii iPlayer channel which will allow UK Wii owners to catch up with all those wonderful BBC programs they missed. Shame it’s not out in time for the new Doctor Who special, “The Waters of Mars” but I guess we can’t have everything :)

BBC News article

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Oct
27
Filed Under (Uncategorized) by headkaze on 27-10-2009

We are proud to present the release of MMLL!

 

For all infomation and download, please visit : -

http://headsoft.com.au/index.php?category=mmll

PS. Happy birthday Stuart Campbell (released with 1.5 minutes to spare!!)

This game is a collaboration of Flash (ASM Coding), Headkaze (Coding Support), Lobo (Graphics), Spacefractal (Music), and Rev.Stu (Concept, Research & Story) and has been the culmination of 3 months tireless work spread over the last 26 years since Willy’s first outing.

The game contains 20 levels taken from versions of the game that you may never have seen, and also 10 new all new levels based on movie themes. Along side these levels are a further 20 levels for the adventurous to discover.

So. we are proud to present "Manic Miner in the Lost Levels"

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Oct
09
Filed Under (devkitPro) by WinterMute on 09-10-2009

devkitPro have just released a new version of the ever popular devkitPPC toolchain and associated libraries for wii/gamecube programming.

See the devkitPro announcement for details on the changes

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