That’s right! The Moon Books Project, the number one source for DPG movies has relaunched with a whole new design. We also offer free (legal) downloads of movies in MP4 format as well as science fiction and horror audio drama (OTR) and audiobooks.
Hello!
This is a program i’ve been coding for university. It is a library for the HP50g. This program draws the root locus of a given transfer function and lets you add a regulator, as well as change the proportional value of the regulator and see the new position for the poles of the system for that value.

I’ve sent it to www.hpcalc.org, too. There are a lot of great programs there. Anyway, the download link is here:
There are instructions on how to install and use it, they should be clear enough for anybody. The source code is included (HP-GCC 2.0 and HP files for packaging the library).
I am working on a new project but you will have to guess what it is:
It involves something like telnet.
It involves PC and MAC video games.
It involves the DS (of course).
It is not a video game.
It has something to do with the company Valve Software.
Hint:
A little searching of the valve developer wiki for ILOVEPIE may help you figure it out.
guess away!
My first encounter on my journey to re-learn algorithm is the insertion sort algorithm. This the code that I took from TADM book:
insertion_sort(item s[], int n)
{
int i,j; /* counters */
for (i=1; i<n; i++) {
j=i;
while ((j>0) && (s[j] < s[j-1])) {
swap(&s[j],&s[j-1]);
j = j-1;
}
}
}
And this is the illustration that I took from the net:

Insertion Sort
From the code and the illustration, you can see the characteristics of insertion sort are:
1. Start from index 1. Why? Because if the list length is 1 then there is no point to sort it.
2. There are 2 loops. One for iterating the list and the other for comparing the current index with the item on the behind. The second loop only keeps iterating if the current item is lower than the item behind.
3. Swapping. When comparing backward, the lower item will be swapped with the higher item. So this swapping needs an array to be fast.
I’ve stumbled upon this site . It contains a list of competency for programmer, from the basic and to the expert. Reading on the list, I mostly on Level 2 or n (this is a term used in analysis of algorithm) even though several sections put me on Level 3 on also on Level 1. But I want to be conservative when looking at my own knowledge and skills so I decided to see myself as still in Level 2 (on average) and I am planning to improve my self on the section that I am lacking of. I want to reach Level 3. The Log(n), that might be the fastest algorithm on the planet because if you put 3,000,000 that it equals to 6.47712125.
Currently, I am focusing on improving my algorithm knowledge so I decided to re-learn the Algorithm and Data Structures subject that I’ve learned on my college. After a small research, I came up with The Algorithm Design Manual as the best book for learning Algorithms.
Also, I decided to log my journey on this trip to log(n) and beyond!
Hey readers, It’s been a while! Yesterday I made a small game. If you wonder why people like myself make small games, it’s so we don’t forget our hobby. For me, this was the 1st thing I made in months.

Here’s the source code, because I didn’t feel like figuring out how to compile it on my Windows partition.(Made in SDL)
http://db.tt/GTgshtcb
Use the arrow keys to move your character.
Also, Please follow me on twitter, it makes me feel like I’m popular. @earboxer
It’s been a while since I’ve posted here… to be honest, I don’t even remember when did we switch to WordPress :D
Oh, well. To the point.
This is the newest release of Bitsweeper!
Basically, not much has changed. Sorry about that. :)
- First of all, the source code has been moved to Google Code. This was made in order to make easier for people to check and/or download it. The project is now hosted at: http://code.google.com/p/bitsweeper/ ; you can browse the source code at: http://code.google.com/p/bitsweeper/source/browse/ .
- During its annual checkup ( :D ), I’ve found a few pieces of code that weren’t doing really anything useful in there, so they were removed.
- A bug was found, since I first uploaded the source code to Google, where I was calling irqInit() explicitly, causing it to not recognize touchscreen input. It’s been now fixed.
- The source has been updated to work with the latest releases of devkitARM (r36) and libnds (1.5.4).
- The artwork has been modified a little, to make text easier to read.
And that’s it.
Get it at http://code.google.com/p/bitsweeper/downloads/detail?name=Bitsweeper.zip . Get the sources at the address above.
And visit my page at: http://dsotaku.drunkencoders.com/ for more details on my other projects.
It’s always been my dream. Making a DS operating system. And I mean a real one.
This has been kicking around for a few months, and I’ve finally gotten around writing a blog post about it. Currently FeOS supports loading relocatable code (which includes support for shared libraries), basic console I/O (thanks to libnds’ functions), ARM7 code loading support (!!!) and a native libnds-based DS video API. Lua has also been ported to FeOS (pictured below), and since there is shared library support, Lua extensions (plugins) are also supported.
As usual, it’s available through GitHub. Pre-built packages (including the FeOS SDK) will be available soon.
Here you can see some screenshots of it:
this version can connect to a telnet server of your choice:
make a text file at:
/DSTELNET/config.cfg
with the URL or IP of the telnet server you wish to connect to…
DOWNLOAD: here
This is my old project when i was in college. It’s a PC-RPG game. I don’t intend to port it to NDS since it’ll take a lot of time. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds.
Btw, I don’t have license for using the resources cause it’s just some college project.
Here is the link: http://dl.dropbox.com/u/9910957/Magi.rar
Preview:
This RPG game is my school project. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds. The game maybe buggy, we didn’t have much time to check it.
Btw, E2A stands for “Erick”,”Eka”,”Aji” <– the last name is my nick name. 2 Months is really short :)
please note this version does not support connecting to a specific telnet server yet it just connects to the nasa news telnet server
NOTE:
Sending may not work although receiving does work
Unfortunately The NASA News Telnet Server Is No Longer Online
DOWNLOAD: here
Well… I just looked at the code this morning and saw that the code looked horrible… So I just reorganised it a bit (included the code of examples), added a few “static” keywords and fixed a few warnings related to new versions of libnds and devkitARM. Nothing else, though. Everything worked fine, so I didn’t have to do anything else…
Special Scenery Beta 2011 edition.
This is what I’ve been working on since last summer, and I think it is a quite good program right now. It is just another GBA emulator, just like VisualBoyAdvance, and it emulates the same: GB, GBC, SGB and GBA.
I’ve used the GB, GBC and SGB emulation code from GiiBii, so GiiBiiAdvance has the same compatibility (a bit more, i’ve changed a bit of SGB emulation code). GBA emulation is, on the other hand, not really high. I mean, lots of roms work, but some of them just show a black screen, or hang when you try to start the game from the menu… Everything of GBA is emulated (except the serial port), but there are bugs I can’t find, I’ll work on it until I get a better compatibility. Of course, it emulates all save chips, but some saves aren’t compatible with other emulators. It will try to guess the save type if it can’t detect it from the rom. It lets you take screenshots, and GBprinter output is saved as a png image. GBcamera is not emulated yet, though, so if you want to play with that rom, use GiiBii.
There is also a quite good debugger, with a dissasembler, memory viewer, I/O ports viewer, tile viewer, map viewer, palette viewer and sprite viewer. They are different in GBx and GBA mode. If you are playing a SGB game, there is also a SGB things viewer. I have to make it easy to dump/save things, right now it only lets you watch. So… here are some screens:
GBA mode

Dissasembler
Memory viewer
I/O viewer
VRAM viewer
GBC mode

Dissasembler
Memory viewer
I/O viewer
VRAM viewer
SGB mode
And the downloads:
So… that’s it. I hope this program is useful for somebody. About the splash screen… You can close it by clicking it, or just waiting 4 seconds. It is disabled in the source code.
Oh, the last thing. If you want real SGB emulation, try bsnes. It’s an impressive SNES emulator, and lets you load and use a GameBoy rom with Super GameBoy rom.
A few more screenshots in GBA mode:








Bye!
As bitowl I have been developing ScribbleJump for Android for some time.
You can now test a alpha-version:
http://bitowl.wordpress.com/category/android/scribble-jump-android/
i hope you like it.
bitowl
This is a follow-up to my last post.
I’ve just made a MID to SSEQ converter, so that people can better test my SSEQ player.
The source is on GitHub.
This time, I’ve uploaded a sample package for you to test.
Enjoy!
EDIT: By request of WinterMute I say that I’ve used a Windows/Mac-only program called Finale to make the demo midi file.
A few days ago, I got back to ‘brewing :D
I’ve always liked sound programming, and DS sound programming is no exception. I decided to make a homebrew player for Ninty’s official music format (SSEQ), since the specs were online and there is not a decent homebrew sequenced music solution for the DS (the only decent thing is Maxmod, which unfortunately uses tracked music, which is a pain in the backside to make compared to the comfort of making MIDI files that get converted to the appropiate format).
You can find the sources to my proof-of-concept player on GitHub.
Enjoy!
Good article on gamasutra
Designing Better Levels Through Human Survival Instincts By Christopher W. Totten
As you know The Moon Books Project has been your number one source for classic literature, movies and comics on the Nintendo DS. We have decided to branch out a bit lately to also offer free audiobooks and movies in mp4 format that are downloadable and usable on a plethora of devices.
We are also excited to announce that Moon Books Publishing is now entering the new market of comic books on the Amazon Kindle.